State
The character state system is almost finished (with character state I mean things like health or mana).
Each state value consists of two party
For the world, that I am working on in parallel to writing the back end, I plan 5 state values:
Each state value consists of two party
- the current value (modified by various actions and events)
- the maximum value (determined by skills/attributes and other state)
For the world, that I am working on in parallel to writing the back end, I plan 5 state values:
- Body points
- Health points
- Spirit points
- Mana
- Stamina
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