Thursday, September 07, 2006


The character state system is almost finished (with character state I mean things like health or mana).

Each state value consists of two party
  1. the current value (modified by various actions and events)
  2. the maximum value (determined by skills/attributes and other state)
Furthermore some state will be marked as a "life state". If one of these ever drops to 0, the player is dead.

For the world, that I am working on in parallel to writing the back end, I plan 5 state values:
  1. Body points
  2. Health points
  3. Spirit points
  4. Mana
  5. Stamina
(the first 3 are life state). More details later ...


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