Time
SRPG can now keep track of the passing of time. This can result in changes to the player state or even to the player skills, depending on what the player is doing.
I did spend the last weeks with lots of small stuff, that is required for the bigger features. Now that I am through with it, I can start to implement the combat/encounter-system. Looks like we are finally getting somewhere ...
Here is a short summarisation of my to-do list:
I did spend the last weeks with lots of small stuff, that is required for the bigger features. Now that I am through with it, I can start to implement the combat/encounter-system. Looks like we are finally getting somewhere ...
Here is a short summarisation of my to-do list:
- encounter system
- battle system
- crafting system
- trade system
- item usage system
- magic system
- + about a dozen smaller improvements and additions
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