Thursday, October 12, 2006

What did I say?

"hopefully I still can blogg at least once per week."

Oh, dear. Almost two weeks since I wrote that and no new entry. Sorry! Had some very hectic days and wasn't able to make much progress on any of my projects.

"unfortunately" tomorrow is the German release of Gothic 3, which means I won't be able to get any work done for several days, because I will be busy playing. It would surprise me if I even find the time to eat and drink enough to save myself from starvation and dehydration. Doing any work is totally out of question.

Sunday, October 01, 2006

Slowing down

Those of you, who are following my blogg on a regular basis, have probably noticed by now, that my posts are getting more infrequent. It looks like my RL is getting more demanding again, so the time available for RISC OS work is more limited. It shouldn't be too dramatic. I guess I will be able to devote around 50-75% as much time as before and hopefully I still can blogg at least once per week.

Back to SRPG: Today I implemented a kill count mechanism. Obviously this can be of some use for the player, since fighting will be an important part of the game and he might want to know how many creatures of a specific kind he already has killed.

But the kill count has another, even more important purpose. Apparently no self-respecting RPG can get by anymore without a "My cellar has been invaded by n rats. Please kill them for me."-quest.

Actually I am not so sure about that. It sounds rather stereotypical. On the other hand stereotypes only become stereotypes, because they work. And the rat quest gives the player an easy, familiar way to get accustomed with the battle and quest system of the game.